THE RECOMBINATORY PROCESS
In order to properly analyze and modify the studied species, a process diagram was to be made to set rules and codes as to how the recombination is to occur. Taking the four test subjects (pufferfish, stonefish, electric eel, and siphonophore) and breaking them down to their primary characteristics allowed to individualize them as unique creatures in a set of data grouping. Then these characteristics were mixed and matched with the different species with a similar ability. For example, whether the fish had a puffing or an undulating body movement. Once these traits were recombined, a new result was made with new abilities and a new appearance. This process later became the method of design.
APPLYING THE PROCESS TO ARCHITECTURE
The process of extracting elements of nature and combining them to components of architecture led to a hybrid of two worlds where the architecture becomes anything but static. This encouraged the idea of having breathing spaces which allowed floor slabs to droop and expand. Inspired by the pufferfish’s ability to self inflate, these inflating spaces provide access to multiple levels, causing a more undulating, diverse circulation for visitors.
FLOOR PLANS
Inspired by the meandering, undulating movements of the eel and how people can mimic this in circulation, the exterior form was designed to be just as sinuous. The curved spaces, both vertically and horizontally, called for careful placement of program to reveal or preserve spaces to the public and private crowds. The housing units, off to the sides, remain hidden from the primary corridors that lead individuals from exhibits to research centers to the docks leading out to the river walk.
THE INTERIORS
The investigation of the building interior components were derived from a study on how the aquatic species function. The shining of light and collection of rain water through a system of hosing and bulbous containers came from the siphonophore’s ability to extend it’s thin tentacles with it’s bioluminescent light at the tip, using water as a source of lighting and shading. Hiding the aquatic tanks behind the walls was inspired by the stonefish’s ability to hide in plain site with it’s environment. Using the architecture as an environment, the walls contain the ability to flare up like a pufferfish’s scales, when startled.
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